Ballistic is the project I designed with the Aquiris team for Rumble games. Our goal was to create a competitive free-to-play multiplayer FPS for Facebook that would bring the quality of AAA console and standalone titles streamed to the Facebook canvas, focusing on gameplay, accessibility and great visuals.
I started working at Aquiris strictly as a level designer for Ballistic in 2009. My responsabilities soon grew as I took part of the leadership team as the project's game designer. It became my responsability to lead the design, documentation, balancing and implementation efforts of the game from its proof-of-concept state to its first open-beta in march of 2013.
During this period I have designed and balanced the whole game: at open beta the game featured 64 weapons, four maps (three others where designed but never released), 3 game modes, 9 player abilities and 27 passive skills spread over 3 skill-trees. I also had the opportunity to sketch and present our plans for monetization, expanding the game and creating a live metagame to retain users interested and invested in Ballistic.
I am currently working at Aquiris to bring these plans to reality.
You can play the beta now at http://apps.facebook.com/ballistic-game/
By the end it was much more convoluted....
A shotgun with a special rotating cylinder that allows it to not only reload fast but also carry tons more cartridges? Gimme one now!
Never underestimate the monumental task of implementing, let alone balancing, these many guns and meet the deadlines!