Dragons: wild skies became a reality after years of collaboration between Aquiris and Cartoon Network. CN had just got the rights to produce the animated TV series Dragons: riders of berk, following on from Dreamworks animated movie How to train your dragon.
CN wanted a more comprehensive game then what was usually provided in their website. They where looking for something that could be easily expanded and captured the spirit of the TV series, focusing on flying around the island of Berk on dragonback as well as delivering the satisfaction of taming, training and bonding with your dragons.
My role on Dragons: riders of berk was more significant during the project's conception and initial stages of development. I defined the scope, gameplay and basic mechanics of the game. Health reasons had me step away from the project after the few first playable prototypes where developed and I followed giving advice and feedback during the rest of production.
The success of Dragons: riders of berk has been unpreceded in Cartoon's Network website. It receives regular updates in the form of new dragons and ocasional new areas of gameplay and was localized and released in North and Latin America.
You can play the game now at http://www.cartoonnetwork.com/games/dragons/wild-skies/
I'm no artist, but I make do!
Ho could guess a spikey lad like the Thunderdrum could be so adorable?